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Professional Work

red dead redemption ii

Studio:

- Rockstar Games

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Time On Project: 

- August 2016 to Current

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Role:

- Multiplayer Technical Designer

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Duties:

- Responsible for architecting, maintaining, and expanding upon a content creation tool in a C based scripting language used by developers to create polished multiplayer missions for Red Dead Online.

- Drives and develops major game systems such as content and asset managers as well as APIs which simplify complex tasks for other developers. 

- Facilitates communication and coordinates directly with various departments such as Audio, Art, Animation, Cinematics, Code, Production and Quality Assurance to produce polished, AAA quality experiences for Red Dead Redemption 2 and Red Dead Online.

Red Dead Redemption II
Skylanders: SuperChargers

Skylanders:

SuperChargers

Studio:

- Vicarious Visions

 

Time On Project: 

- June 2015 to August 2015 (3 months)

 

Role:

- QA Tester

 

Duties:

- Identified bugs in daily builds and clearly communicated to the development team the steps necessary to reproduce them.

 

- Managed bug tracking with Jira by opening new bugs, closing bugs after verifying that they had been fixed, and providing developers with other information upon request.

 

- Worked with the testing team to efficiently divide tasks to quickly and accurately complete build verification tests, feature sweeps, cooperative online testing, and other ad hoc tests.
 

 

Personal Work

SPACE DUNK

A competitive multiplayer zero gravity future sport.

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SYSTEMS

A collection of small scope systems prototypes.

AI

Autonomous obstacle avoiding vehicles.

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ROGUE-FLIGHT

An open world, air combat prototype.

TOOLS EXPERIENCE: 

Autodesk Maya, Blender, C++, C#, Confluence, Git, Glogg, Jira, Microsoft Office Suite, Perforce, Photoshop, Proprietary AAA Game Engines, Unity, Visual Studio

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